Last update: 03.12.2022

7W case-lessons

Last update:

Accelerative Activities

45. “Soap regatta” (Case-lesson “Soap”)

The essence of the game: For this game a flat surface that can be soaped and a few pieces of soap are needed. Each piece of soap will become a “ship”. You can stick a toothpick or a pin with a paper sail of a certain color in each of them. Each team chooses its own “ship” that is released on the soapy surface on the “Go” command. The winning “ship” brings some points to the team. It is possible to assign points for the second and third places as well.

OBJECTIVEStir children up, mobilize, “turn on” good mood and positive thinking.