Last update: 03.12.2022

7W case-lessons

Last update:

Accelerative Activities

34. “Set a smiley laughing” (Case-lesson “Nobody is going to spoil my mood today”)

The essence of the game: A teacher draws a sad smiley L in the corner of a blackboard or flipchart. The task for the students is to alternately draw “transitional” smileys so that the final smiley was actually smiling: J. These can be not only “faces” but familiar from social networks and messengers “pictures”: flowers, cakes etc. The main thing is to make this “comics-chain” lead you to the good mood!

OBJECTIVE: Activate imagination, creativity, ingenuity, “turn on” good mood and positive thinking, teach team work and delegation of authority.