Last update: 03.12.2022

7W case-lessons

Last update:

Accelerative Activities

20. “Magnetic writing” (For case-lessons about magnets, magnetics, etc.)

The essence of the game: Children break into pairs. The game is conducted behind desks or tables. A small magnetic and an object that can be magnetized (coin, pushpin button, etc.) are required for the game. One of the players moves the magnet beneath the desk’s surface, draws some symbols, words, number and so on with it. The other player’s task is to guess what the first one in “writing”!

OBJECTIVE: Development of imagination, ingenuity and creativity, consolidation of curriculum material.