7W case-lessons |
- All cases - buy per case$15
- Elementary school $62
- Secondary school $75
- High school $75
- Language courses $75
- Special cases NEW $52
- Super-set -45% $175
- Theme cases$15
Last update:
26.12.2024 |
|
20. “Magnetic writing” (For case-lessons about magnets, magnetics, etc.)
The essence of the game: Children break into pairs. The game is conducted behind desks or tables. A small magnetic and an object that can be magnetized (coin, pushpin button, etc.) are required for the game. One of the players moves the magnet beneath the desk’s surface, draws some symbols, words, number and so on with it. The other player’s task is to guess what the first one in “writing”!
OBJECTIVE: Development of imagination, ingenuity and creativity, consolidation of curriculum material.
All rights reserved.
All case-lessons content (texts, illustrations, photos, graphics, designs) on this website is protected by US
and international intellectual property laws. Any commercial use of case-lessons content is not permitted.
For co-operation and partnership, please, contact 7W ® administration
Copyright 2008-2018 Edufuture.biz